Arquitecture visualization project for Monte Laguna resort in Vilamoura, Portugal.
Architect: João Paciência
Role: Modeling, texturing, rendering.
For all information regarding this personal project please check out the official website at www.asphyxia-project.com.
Select imagery generated for a GLM presentation.
My Role was to create a minimal landscape that would help tell a story between light and shadow to be used on a keynote presentation.
Role: 3D artist
Studio: Wolff Olins
CD: Forest Young
Brand Union, lead by Creative Director Sam Becker took on the challenge of re-designing the iconic Dell logo.
My Role was to help add dimension to the several versions proposed and to explore ways in which the logo could function in a dimensional space.
Role: Styleframe Design
Studio: Brand Union
CD: Sam Becker/Karen Yau
Working directly with Esquire magazine I was commissioned and worked closely with very talented director Vivian Rosenthal in 2011 on the creation and development of turning Esquire letters into robotic sculptures. A collective challenge to refresh the esquire logo was presented by several studios around the globe. The 3D sculptures were later used as part of an Augmented Reality application.
All images publish and distributed in Print version of the magazine.
Role: Art Direction / 3D
Studio: Tronic
I had the pleasure to work for Jesse J Seppi on several projects. This one was called Monocot. A beautiful and elegant lamp designed by Jesse Seppi himself, with fabrication in mind this design consisted of one single piece, eliminating the need to combine, as seen in most common lamp designs.
I was tasked with creating several images representing minimal environments that would showcase the design.
Role: 3D Lighting / Rendering
CD: Jesse J. Seppi
Studio: Tronic
For Interbrand new global website, one of the images I produced was for Mini. This consisted in matching a backplate HD background with a CGI model of the mini cooper S, including matching perspective, lighting and shading the model and applying a directional blur on the background. Once that was done, several iterations of coloring were worked on.
Beyond creating the on location image, I also produced several close ups of the badge, both photo real with environment and a clean and stylized version.
Produced for Interbrand. Credit to the amazing people there that were a breeze to work with and gave me fantastic feedback.
Role: Art Direction / 3D
CD: Forest Young
AD: Darrin Crescenzi
Agency: Interband NY
For Storm8 re-brand I was tasked with bringing to life concepts created by Ross Clugston at Interbrand. The idea was to render out the new logo in different styles according to the various games available.
Role: Art Direction / 3D
CD: Ross Clugston
Agency: Interband NY
Styleframes for EMPhonography representing a sound wave that feels physical to be animated in real time. The design is a balanced between dark and bright colors in line with dance music aesthetics.
Role: Art Direction / 3D
Client: EMPhonography
With a very fast turnaround I was asked to put together styleframes for Swarovski. The idea was simple, to creative a range of sculptural environments inspired by the design of the watch. The patterns would be created parametrically for an elegant distribution of shapes along surfaces.
Role: Art Direction / 3D
Studio: Kompost
Game trailer for Donkey Kong: Tropical Freeze. I was very fortunate to work on this project. My Role was lighting, texturing and rendering several shots along with the very talented artist Yong Chan Kim and lead by Boris Ustaev.
Role: 3D Lighting / Rendering
Studio: The Mill+
I was fortunate to join forces with Massmarket for this short spot directed by Andreas Berner for Hyundai Santa Fe and to be displayed in Piccadilly Circus. My Role was to texture, light and render several shots.
Role: 3D Lighting / Rendering
Studio: Massmarket
The brief was to create a fun and playful aesthetic to help demonstrate what is Google Wallet. These styleframes were meant to look physical.
Role: Art Direction / 3D
Agency: BBDONY
Studio: Tronic
The Mill+ creative team, lead by Art Director Bryce Wymer told the story of this gaming company’s colorful history with this animated brand video. The challenge to convey so much information, company history, and story in a short span of time also provided ample opportunities to illustrate just what the company stands for: FUN.
My Role was designing frames under art direction from Bryce Wymer at the beginning of the project, lighting, texturing and rendering several shots along with the very talented artists Justin Demetrician and Arthur Hur
Role: Styleframe Design for Koi Fish chapter / 3D and 2D execution
Studio: The Mill+
AD: Bryce Wymer
Nike spot featuring Neymar Jr. for Hypervenom shoes.
My role was texturing and lighting several shots, I worked on grass replacement and helped texture parts of the stadium. Lead by talented Ruben Vandebroek from the Mill.
Role: 3D Ligthing / Rendering
Studio: The Mill
Working with NoiseSF I created 3D imagery for jungle the portable console by Panasonic. I did not design or model the console, I was only responsible for lighting, shading and rendering.
Role: Art Direction / 3D
Agency: NoiseSF
Studio: Tronic
One 57 is a 75-story skyscraper in New York and as part of its efforts to woo potential buyers, a considerable effort was put into its sales strategy. As part of this effort, was a film I art directed whilst at Tronic. My role was to produce a wide range of tasks, from animatic to final render. The film inspired by the "cascade" like curves present on the tower, was Directed by Jesse Seppi and Lipman.
Role: Art Direction / 3D
Agency: Lipman NY
Studio: Tronic
Interbrand wanted to be able to quickly brand airplanes for several of their clients, so I proposed we took advantage of Photoshop's capabilities by using it in a slight different way then its intended to. I rendered the airplane and pre-comped all the elements together in photoshop but additionally I imported the airplane 3d model into photoshop as well so that all the texturing can be done via a 2D flat UV template that automatically re-projects the textures correctly onto the object. Take a quick look at the video bellow for more details.
Role: Art Direction / 3D and 2D
CD: Forest Young
Agency: Interbrand
3D integration and typographic development for the Global campaign from the Vitro Agency, San Diego, that advertises the sneaker brand Asics with the tagline, "Sound mind, sound body."
That positioning is a play on the brand name "Asics," an acronym for the Latin phrase "Anima sana in corpore sano" -- "A sound mind in a sound body."
Role: Design
Agency: Vitro NYC
Studio: Tronic
Working with the Dean and renowned Architect Evan Douglis it was an Honor for me to design a poster for this small symbolic poster for Rensselaer school of architecture. The typographic layout is still used continuously for two years now, varying the background and speakers. Make sure to check Evan Douglis work.
Studio: Tronic
One of the coolest projects I worked on was directed by Jesse J. Seppi at Tronic studio. A short story that focuses on a state of unison between human and machine. My role was to texture, light and render several shots.
Role: 3D Lighting / Rendering
CD: Jesse J. Seppi
Character modelling: Sam Blalark
Studio: Tronic
This image was created for a spot directed by Yann Mabille that follows the Ford Fusion's journey through the streets where it finds its prime place naturally within this world, elegantly driving from early dawn hours to the mid-morning sunlight. Our team populated the city streets with strange "Picasso" cars that are the antithesis of good design. For this image I was responsible for lighting, shading and rendering.
Role: 3D Lighting / Rendering
Studio: The Mill
3D Modelling: Olivier Varteressian
Retouch: Dave Trieger
Art directed by myself whilst at Tronic. The challenge with this project was how to represent "trend spotting" of the future. We created a short spot and tried to create a fresh aesthetic inspired by architect Zaha Hadid that would give a unique look to the characters.
Credit to the very talented Sam Blalark and Joe Grundfast for bringing the vision to life in a very short amount of time. My role was to art direct the piece and find the right look. I also did modelling, animation and lighting for several shots. Main Characters were modeled and animated by Sam Blalark.
Role: Creative Direction / Art direction / 3D
Studio: Tronic
CD: Vivian Rosenthal
Interactive experience website designed for Lacoste fragrance L.12.12 launch event. Produced at Tronic studio, I designed the layout and 3D elements for the experience. The website was fully programmed to mix 3D with 2D elements that allowed the user to costumize the interactive installation designed by Jesse J. Seppi.
Role: Website experience Art Direction / Design
Studio: Tronic
Agency: GREY Paris
Film for Lincoln directed by Christopher Hewitt .
My role was texturing the white moth and lighting the shots where its present.
Role: Texturing/Lighting/Rendering Moth
Studio: The Mill
Design of space for ATT to display some its most eye catching data capabilities. I modeled and designed the room together with an approach to what the experience could mean in terms of program and content.
Role: Design
Studio: Tronic
Several shots from various projects. Please take a look at other projects on the website for more animated work.